ATHEREA
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TitanTest

Hunter

TitanTest

LV60

Vanguard

XP 0 / 2,491,678
Clears0Wins0Best hit0Dungeon1/120

Equipment

⚔️ Weaponempty
🪖 Headempty
🛡️ Chestempty
🧤 Handsempty
👖 Legsempty
🥾 Feetempty
📿 Amuletempty
💍 Ringempty
✨ Earringsempty
🧿 Trinketempty
Relic 1empty
Relic 2empty
Relic 3empty
Companionnone

⚔️ Combat sheet

⚔️Strike32,01024,623–33,313 per hit · 49,246–66,627 on a crit · each hit rolls 85–115%, then the enemy's Aspect and traits applyhow is this computed? ▾

9,000 × 1.16 class × level ×2.77 × power +0% × VIT ×1.00, then average with 10.5% crit × 2.00 (±15% random)

🏰Bastion4 Wardshalves the damage everyone takeshow is this computed? ▾

counts as 4 Wards and halves the damage everyone takes this phase

✨BacklashPassivealways on in hunts and dungeonshow is this computed? ▾

when a Ward telegraph is blocked, each of your Wards hits back for 15% of a Strike

💚Mend+28% HPper Mend · your Ward counts 2

Damage per Strike against each Aspect

🦷 Hunger 32,490+2% power
⚖️ Order 32,410+1% power
⏳ Time 32,330+1% power
🍄 Decay 32,570+2% power
🪞 Memory 32,330+1% power
🌙 Dream 32,730+2% power · best

Relics count double against their own Aspect, and your companion adds its bonus against its Aspect (🐾).

Caps

Crit chance 10.5% / 50%
39.5% below the cap
Damage reduction 7.5% / 70%
62.5% below the cap

Stats

Attributes

STR ✨damage for Reaver and Unbound (+2%/pt) · second stat: Backlash hits +3% harder per 10 points5
DEX+0.5% crit for all · damage for Huntsman, Trickster5
INT+3% healing for all · damage for Pyromancer, Warden5
VIT ⭐-1.5% damage taken (max -70%; what goes past the cap becomes extra Strike damage as your HP falls) · damage for Vanguard5

⚔️ Strike damage 28,968 per hit

Base hit9,000 × 1.16 (Vanguard power)10,458
Level+3% per level above 1 (Lv 60)×2.77
VIT (your damage stat)+2% per point above 5 (5)×1.00
RelicsStrike damage from equipped relics (x2 vs their Aspect)+0.0%
Gearweapon, gloves, ring, amulet (tier and quality)+0.0%

🎯 Critical hits 10.5% chance · ×2.00 damage

ClassVanguard base crit8%
DEX+0.5% per point (5)2.5%
Relicscrit from equipped relics+0.0%
Gearearrings, and Rare+ weapons, gloves, boots, rings+0.0%
Capcrit chance stops at 50%: the excess becomes crit damage—

📈 Expected damage 32,010 per Strike on average

Formulahit × (1 + crit chance × (crit damage − 1))32,010
Companionno companion set—

🛡️ Defence −8% damage taken

VIT−1.5% per point (5)−7.5%
Armourhelm, chest, leggings and boots−0%
Capdamage reduction stops at 60%60%
Wardhow much your Ward counts toward a Ward telegraph2

💚 Healing 28% HP per Mend

ClassVanguard mend ×0.824%
INT+3% healing per point (5)×1.15
Relics + armourhealing bonus+0.0%

Bestiary

Bloat Toad ×1Carrion Crow ✦ ×1Mildew Snail ×1Mossback Armadillo ×1Mushroom Wisp ×1Pervy Sage Toad ×1Spore Mole ×1Swamp Hedgehog ×1Cloud Quokka ×1Echo Drake ×1Eye Bloom ×1Godshand Macaque ×1Skyfinch ×1Stardrift Wyrm ×1Stardust Pangolin ✦ ×1Starshell Pangolin ×1Violet Shrew ×1Witch-Hat Fox ×1Cinder Possum ×1Crumb Koala ×1Crumb Moth ×1Crunch Hedgehog ✦ ×1Gorge Wyrm ×1Gourd Gobbler ×1Gourd Gobbler ×1Roguekiller Badger ×1Skingsdevil Penguin ×1Lantern Cat ×1Lantern Dormouse ×1Lethe Axolotl ×1Page Swarm ×1Teja Seal ×1Vhaezaroth Manticore ×1Aegis Wyrm ×2Candle Owlet ×1Cog Axolotl ×1Hex Spider ×1Lattice Meerkat ×1Uzumaki Whirlfox ×1Accelerated Insect ×1Amber Owl ×1Epoch Otter ×1Mikkdt Silkolotl ×1Mossback Snail ×1

🏅 Milestones

Combat milestones give small permanent bonuses, collection milestones give titles. They count everything you have done so far.

Slayer

0/4

0 enemies defeated · next at 100

  • +1% Strike damage
  • +1% Strike damage
  • +1% Strike damage
  • +1% Strike damage

Titanbane

0/4

0 world titans slain · next at 10

  • +1% crit chance
  • +1% crit chance
  • +1% crit chance
  • +1% crit chance

Delver

0/4

0 dungeons cleared · next at 10

  • +1% less damage taken
  • +1% less damage taken
  • +1% less damage taken
  • +1% less damage taken

Heavy Hand

0/4

0 best single hit · next at 100,000

  • +1% Strike damage
  • +1% Strike damage
  • +1% Strike damage
  • +1% Strike damage

Keeper

2/4

43 different Riftborn species owned · next at 50

  • ✓ title: Pet Keeper
  • ✓ title: Beast Friend
  • title: Menagerie
  • title: Riftborn Sage

Tamer

0/3

0 Riftborn caught · next at 25

  • title: Lurecaster
  • title: Tamer
  • title: Legend Tamer

Breeder

0/3

0 crosses bred · next at 1

  • title: First Cross
  • title: Crossbreeder
  • title: Master of Crosses

🌟 Ascension

🌟 Legendary rank · Lv 50+5 stat points · Momentum: +5% damage in the first phase of every fight
🔒 Mythic rank · Lv 80+5 stat points · Unlocks the Mythic classes

✨ Transcendence opens at level 100: XP past it becomes points

⚔️ Might 0/5+1% Strike damage per rank
🎯 Precision 0/5+1% crit chance per rank
💚 Grace 0/5+1% Mend healing per rank
🛡️ Bulwark 0/5-1% damage taken per rank
🍀 Fortune 0/5+1% relic luck per rank
🐾 Bond 0/5+1% companion damage per rank

🜲 Mythic paths level 80 ✗ · full Mythic set worn ✗ (0/5 worn) · one path, chosen once

👁️ RiftcallerForesight: failed telegraphs hit your whole party 20% softer Needs: slay 200 titans (0/200)
🦷 Heir of HungerDevour: every Strike heals you 3% HP, and +1% damage for each different Riftborn species you own (max +10%) Needs: own a Legendary Riftborn (1/1)
📖 ArchivistReread: the first failed telegraph of every fight is undone: nobody takes its damage Needs: clear 500 dungeons (0/500)

⚔️ Legendary node level 50 ✓ · awakens at level 80 ✗

🗿 Juggernauteach Ward counts triple; Backlash hits for 25% of a StrikeAwakening: a blocked Ward telegraph shields the party for 5% HP
🏯 BulwarkTaunt: allies take 30% (was 40%); Bastion lasts 2 phasesAwakening: when you Taunt, the lowest ally is healed 8%

🌳 Talents 26 point(s) to spend of 26 · 1 point every 2 levels from level 10 · max rank 3, rank 5 from level 70 · each talent grows with the stat it is tied to

Might 0/3 (STR · +0.6% power a rank)
Resilience 0/3 (VIT · +0.8% toughness a rank)
Keen Eye 0/3 (DEX · +0.5% crit a rank)
Insight 0/3 (INT · +1.2% mend a rank)
Iron Skin 0/3 (VIT · +0.8% toughness a rank · Juggernaut branch, needs 0 points in it)
Bulwark Stance 0/3 (VIT · +0.8% toughness a rank · Juggernaut branch, needs 0 points in it)
Anchor 0/3 (VIT · +0.8% toughness a rank · Juggernaut branch, needs 3 points in it)
Crushing Weight 0/3 (STR · +0.6% power a rank · Juggernaut branch, needs 3 points in it)
Counterweight 0/3 (STR · +0.6% power a rank · Juggernaut branch, needs 6 points in it)
Unmoving 0/3 (VIT · +0.8% toughness a rank · Juggernaut branch, needs 6 points in it)
Shield Wall 0/3 (VIT · +0.8% toughness a rank · Bulwark branch, needs 0 points in it)
Aegis Edge 0/3 (STR · +0.6% power a rank · Bulwark branch, needs 0 points in it)
Guardian's Calm 0/3 (INT · +1.2% mend a rank · Bulwark branch, needs 3 points in it)
Healing Vow 0/3 (INT · +1.2% mend a rank · Bulwark branch, needs 3 points in it)
Oath 0/3 (VIT · +0.8% toughness a rank · Bulwark branch, needs 6 points in it)
Fortress Mind 0/3 (INT · +0.8% toughness a rank · Bulwark branch, needs 6 points in it)