Equipment
⚔️ Combat sheet
⚔️Strike32,01024,623–33,313 per hit · 49,246–66,627 on a crit · each hit rolls 85–115%, then the enemy's Aspect and traits applyhow is this computed? ▾
9,000 × 1.16 class × level ×2.77 × power +0% × VIT ×1.00, then average with 10.5% crit × 2.00 (±15% random)
🏰Bastion4 Wardshalves the damage everyone takeshow is this computed? ▾
counts as 4 Wards and halves the damage everyone takes this phase
✨BacklashPassivealways on in hunts and dungeonshow is this computed? ▾
when a Ward telegraph is blocked, each of your Wards hits back for 15% of a Strike
Damage per Strike against each Aspect
Relics count double against their own Aspect, and your companion adds its bonus against its Aspect (🐾).
Caps
Stats
Attributes
| STR ✨ | damage for Reaver and Unbound (+2%/pt) · second stat: Backlash hits +3% harder per 10 points | 5 |
| DEX | +0.5% crit for all · damage for Huntsman, Trickster | 5 |
| INT | +3% healing for all · damage for Pyromancer, Warden | 5 |
| VIT ⭐ | -1.5% damage taken (max -70%; what goes past the cap becomes extra Strike damage as your HP falls) · damage for Vanguard | 5 |
⚔️ Strike damage 28,968 per hit
| Base hit | 9,000 × 1.16 (Vanguard power) | 10,458 |
| Level | +3% per level above 1 (Lv 60) | ×2.77 |
| VIT (your damage stat) | +2% per point above 5 (5) | ×1.00 |
| Relics | Strike damage from equipped relics (x2 vs their Aspect) | +0.0% |
| Gear | weapon, gloves, ring, amulet (tier and quality) | +0.0% |
🎯 Critical hits 10.5% chance · ×2.00 damage
| Class | Vanguard base crit | 8% |
| DEX | +0.5% per point (5) | 2.5% |
| Relics | crit from equipped relics | +0.0% |
| Gear | earrings, and Rare+ weapons, gloves, boots, rings | +0.0% |
| Cap | crit chance stops at 50%: the excess becomes crit damage | — |
📈 Expected damage 32,010 per Strike on average
| Formula | hit × (1 + crit chance × (crit damage − 1)) | 32,010 |
| Companion | no companion set | — |
🛡️ Defence −8% damage taken
| VIT | −1.5% per point (5) | −7.5% |
| Armour | helm, chest, leggings and boots | −0% |
| Cap | damage reduction stops at 60% | 60% |
| Ward | how much your Ward counts toward a Ward telegraph | 2 |
💚 Healing 28% HP per Mend
| Class | Vanguard mend ×0.8 | 24% |
| INT | +3% healing per point (5) | ×1.15 |
| Relics + armour | healing bonus | +0.0% |
Bestiary
🏅 Milestones
Combat milestones give small permanent bonuses, collection milestones give titles. They count everything you have done so far.
Slayer
0/40 enemies defeated · next at 100
- +1% Strike damage
- +1% Strike damage
- +1% Strike damage
- +1% Strike damage
Titanbane
0/40 world titans slain · next at 10
- +1% crit chance
- +1% crit chance
- +1% crit chance
- +1% crit chance
Delver
0/40 dungeons cleared · next at 10
- +1% less damage taken
- +1% less damage taken
- +1% less damage taken
- +1% less damage taken
Heavy Hand
0/40 best single hit · next at 100,000
- +1% Strike damage
- +1% Strike damage
- +1% Strike damage
- +1% Strike damage
Keeper
2/443 different Riftborn species owned · next at 50
- ✓ title: Pet Keeper
- ✓ title: Beast Friend
- title: Menagerie
- title: Riftborn Sage
Tamer
0/30 Riftborn caught · next at 25
- title: Lurecaster
- title: Tamer
- title: Legend Tamer
Breeder
0/30 crosses bred · next at 1
- title: First Cross
- title: Crossbreeder
- title: Master of Crosses
🌟 Ascension
✨ Transcendence opens at level 100: XP past it becomes points
🜲 Mythic paths level 80 ✗ · full Mythic set worn ✗ (0/5 worn) · one path, chosen once
⚔️ Legendary node level 50 ✓ · awakens at level 80 ✗
🌳 Talents 26 point(s) to spend of 26 · 1 point every 2 levels from level 10 · max rank 3, rank 5 from level 70 · each talent grows with the stat it is tied to

Vanguard